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The Final Fantasy- The New Age.

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Slixer
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« on: September 18, 2013, 04:48:46 pm »

The Entity: Birth of the Trio

The world is bubbling pot of idea’s and thoughts, these notions are usually thought as being just that; Intangible. What no one thought was what would happen when these dream’s coalesced how could they? They where to stay as the intangible and nothing else or they should have had if not for the event. When a world comprised of lust and desire was to form it also made a mockery of barriers between various realms and worlds, the results were obvious in retrospect, travellers finding themselves in new worlds many different creatures finding themselves on the same plane, chaos.

What even these beings of the new state did not know was that the dreams and desires, particularly those of a nature close to the catalyst would begin to talk on life as it’s own, likes attracted, strengthened and took shape, that was how it was born. It wasn’t a stirring experience however to be formless yet real, to be cut off from the very realities that had gave it birth and yet it knew, desired and grasped at what it’s birth told it was it’s destiny.

It reached out it’s new world for vessels, ones that it’s creators had envisioned be they in this world or another. It probed deeply finding many that could be considered suitable but still it went on, finally it found what it needed 3 powerful bodies that had been a fundamental driving force in it’s creation. It was a simple task to lure the 3 as the entity had been born with the knowledge of it’s soon to be hosts.

Soon they realised what had occurred but this came too late and they were whisked from their domain to a place the entity had forged in this new source world, the 3 where helpless, suspended in a formless black similar to the way in which it had come into being with one difference, they were not alone.

Time in this void was seemingly non-existent neither it nor they knew how long they resided in this limbo, not that any could tell after a while, born of perversion and given form in such a place meant it knew only one way to interact. The Sexual torment that even these 3 could not resist was performed upon them for what may have been a life time as they were bent to being suitable hosts their mind’s reshaped and altered to obey the fundamental desire that had caused it’s existence so that it may become one with them.

Eventually it finished, becoming a part of it’s destined hosts, the power all but exhausted from itself but small fragments where infused into them, they had their goal; live out the dreams that may otherwise sleep on.

The Fall-

The trio found themselves in the perfect world and they set to work in fulfilling the dark desires that had corrupted them, that was until they encountered other Heroines from the same dimension as the one they where plunked from. An epic clash took place as those free attempted to defeat and free those serving the entity.

Battle lines shifted and change like the tide itself until at last the alliance of heroines managed to defeat the corrupted forces in one final conflict. They had saved themselves from this twisted world or so they thought. It was much harder than they thought to destroy an idea. As the heroines began to return to their world's, their memories of their time here fading did it strike back. Striking back it's tendril's grabbed 4 different Heroines to corrupt, reinforcing it's dark influence over them to once again make a via to claim these ladies so that it may corrupt not only this world but their own dimension and others besides.

Group Abilities: These require the actions of 3 of the Girl to perform and cannot be performed without 3 members.

Trinity Skill- Love, Lust, Longing
Hit 70%
The three combine their skills on to one opponent dealing 20 cc damage with a 60% chance of Stun

Trinity Skill- Final Rest
Hit 100%
Useable on a target of 70CC or more the Girls embrace their target dealing maxing the targets cc

Trinity Skill- Holy Meteor
Hit 80%
The Three Combine their Magical energies to create the Ultimate Light Magic dealing 55 damage to a single target or 30 Damage to Multiple targets.

Void Skill- Storage
N/A
The Three combine their powers to teleport an Enslaved victim to the Void a hidden space the only the Entities Vessels may command, when a Vessel is lost a new one is choose and enhanced by the Entity.

Followers: Individuals whom have lost to the trio but who where not deemed fit for storage or where simply chosen to be activate followers.
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Slixer
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« Reply #1 on: September 18, 2013, 04:52:22 pm »

Name: Leblanc

Sex: Female

Age: 22

Max HP/CC 170/170

Appearence:

Bio: A powerful and sexy sphere hunter, LeBlanc prided herself on being the best. That was until little miss perfect high summoner Yuna butted into her business with her ever annoying cronies Rikku and Paine. Foiled time and again from collecting important sphere's for her Noojie-woojie she was insulted each step of the way by these 3 vile little girls. They even had the nerve to break into her own home and give her a back rub!

Eventually however she was forced by the trio to assist them in saving the world from the vengeful spirit Shuyin and his Gundam.... Giant Robot Vegnagun but did she recieve any thanks or praise for assisting the little skanks? No she was brushed aside with nothing not even a "Thanks for the assist," or "Your Dress sphere really is useful and not taccy or whorish at all! In fact life returned to normal, albeit many of her lovely girl goons left to become their own independent selves. Now LeBlanc may be a 1 man Woman but she is certainly not above having her way with the help. Her only consilation was that Yuna soon left the dullwing's to persue her former boyfriend or something.

Competing against Rikku and Paine was easier than she could have hoped as the two where far more predictable then that brat Yuna and soon she had tracked the two down on their latest exploration. Wearing her finest perfume and wielding her newest acquistion, a stole Garment grid, LeBlanc was going to end things with the remaining dullwing's, either they would join her or she'd stomp them into the ground! Or so the plan was till the two idiots triggered something in the old ruins causing not only both the fool but LeBlanc herself to be sucked into another plane of existence all together.

LeBlanc found herself a target for the Entity, since she was already a rather sexual being it proved easy for it to wrap it's tendril's into her mind and turn it to it's own end.

Special Attacks/Abilities:

Commanding Mistress
Passive, So long as LeBlanc has followers both she and they will recieve a 5 hp Shield against each attack and a 5% increase to their attacks.

You'd do Well with me
??%(chance to hit equal to current targets CC) As her intoxicating influence affects her target/s she may offer them a Chance to serve alongside her dealing 40cc and converting them to her side and usually making them a grunt.

Sphere class
 
LeBlanc currently owns one of Shinra's Garment grids and three dress spheres from her previous life.  During any point in battle, she may use her turn to switch jobs, but she can only do this once every three turns.  The three classes are:


{Lady Luck (Base Class)}
A dress sphere that is LeBlanc's favourite. It represents her natural sexiness, Luck and pride and uses various luck game items such as Dice and cards. This is her default setting.

Luckily I'm Sexy
Passive, 5cc per turn to each enemy, Once per battle she may add +1 to a Dice, Reel or Card Result. LeBlanc has been known to Stack the deck and she is Pretty Stacked herself.

Four Dice
70%, 4x 1-6 damage based on a dice roll, LeBlanc throws oversized dice to the field, the strange magic of the Lady Luck sphere then deals the result as damage

Attack Reels
65%, 3 rolls of 1-10, each Even numbers represents a MISS dealing 0 Damage, each odd number represents a HIT dealing 10 damage, 7 represents a GREAT dealing 20 damage. 3 Misses will result in LeBlanc missing her next turn, 3 Hits will result in +15 damage to the attack, 3 Greats results In LeBlanc Piledriving her foe into the ground for massive damage (+25 Damage)

Magic Reels
65%, 3 rolls of 1-10, each Even numbers represents a MISS dealing 0 CC, each odd number represents a HIT dealing 10 CC, 7 represents a GREAT dealing 20 CC. 3 Misses will result in LeBlanc missing her next turn, 3 Hits will result in +15 CC to the attack, 3 Greats results In LeBlanc giving her target a deep Sensual kiss that can cause even the most stalwart of homosexual men release.(+25CC)

Felicity
100%, LeBlanc increase her's and her parties Luck giving them an avoidance boost of 10% for 3 turns (does not stack with other dodging abilities)

Tantalize
70%, LeBlanc offer her enemies a once in a life time opportunity to feel her beautiful body up Causing 35 CC and Confusion for 2 turns, 1 use per Battle.

{Psychic}

This sphere is a new one that LeBlanc has gained an admiration for as it uses her commonly over looked mind which is acutually rather devious. She doesn't understand why the Dullwing's never use it. This Dress gives LeBlanc like the others the look of a Schoolgirl with a short micro skirt, a tight white shirt with the top 4 buttons undone to show off her ample clevage, a pair of special eye war that covers the entire eyeline, thigh high socks and Mary jane shoes.

Teleportation
Passive, 30% Chance on hit for LeBlanc to teleport to safety unharmed.

Psycho Bomb
80%, LeBlanc shoots a powerful blast from her mind ignoring all of the targets protective abilities. 15 Damage

Mazer Eye
80%, LeBlanc Gives a strong gaze toward her foe, it's powers cause her opponent to blush and giggle like a school child in love. 15 CC

Brain Storm
55%, LeBlanc Unleashes a large wave of psycho energy in the area effecting all enemies inflicting Confusion and Silence for 3 Turns and 25cc(Silence prevents all actions that are not physical)

Time Trip
100%, Time Stops for Everyone, Allies and Enemies except for Leblanc for 3 Turns, giving LeBlanc 3 free Actions, 1 Use every 3 Battles, She May not Change Dress, She May Not use Excellence, Status effects will still effect her.

Excellence
100%, LeBlanc distorts herself from time, giving her Invulnerability till her Next Turn. 1 Use Every Battle


{Trainer}

LeBlanc has always been a leader and so it's only natural that she possess a creature to call her own, Originally she was going to choose the Songstress sphere to steal but after last time's problems as well as the sweet irony of using something so simliar to Yuna's Aeon's she just had to have it.

Kinda Like a Summoner!
Passive, LeBlanc's pet is fiercely protective of it's mistress and so will launch itself into a frenzy to protect her should a foe attempt to strike her. This Cause all attacks against her to be lowered by 60% against LeBlanc (Cannot lower past 10%)

Nation
LeBlanc's pet Jaguar that appears to protect it's mistress. Has 60 Hp and CC

Nation Lightning
70%, LeBlanc order's Nation to unleash it's Powerful Thundara against a foe dealing 20 Damage

Nation Pheromones
75%, Nation is a rare Jaguar, it's Pheromones are known to influence humans as well as other animals, LeBlanc normal uses it for her Perfumes and so is immune to it's effects. 20cc

Go for the throat.
50%, Nation dives for it's targets throat, ripping at them and dealing 25 damage and pinning the foe for a turn preventing action.

National Healing
100%, Nation heals LeBlanc or one of her allies for 20 HP

Lady and the Cat
60%, LeBlanc and Nation pose for their foes in a very exotic manner right out of a naughty magazine causing 35cc to all targets.
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« Reply #2 on: September 18, 2013, 09:29:01 pm »

Name: Rydia

Sex: Female

Age: Unknown (Appears 19)

Hp: 170  CC: 170

Appearance: http://safebooru.org/index.php?page=post&s=view&id=1037113

Bio: Rydia is a powerful summoner and mage, in tune with the world of the eidolons which she can summon to her aid.  In her own world, she had prevented apocalyptic catastrophe twice alongside her close friends.  After these adventures, she had returned to a life of seclusion, reportedly returning to the world of the eidolons.  Sadly, this was not the case; Rydia had fallen through a rift between worlds, finding herself in this one.

Though at heart Rydia is pure, she was targeted by the Entity due to her innate beauty and power, turned into something a bit more flirtatious and playful, but still bound by passion.

Special Attacks/Abilities:

Radiant Beauty (passive): Rydia's innate beauty has been enhanced by the Entity, creating an irrestitable lure to those around her, even during the heat of battle.  80% chance that all opponents take 5cc per turn.

Whip, 85% chance, deals 10 break damage (considered basic attack): A whip that Rydia uses to attack.  There is also a 65% chance that her playfulness and whimsy while attacking will deal 8 cc.

Tie You Up~, 75% chance, deals 10 cc (seduce): Rydia knows her way around her whip, and is capable of binding a target in place.  If successful, the target is considered pinned by Rydia, and must make a save of 60% to break free after their first round.  Failure to break free leads to Rydia 'playing' with them some more, dealing an additional 5 cc per round.

Tease, 80% chance, deals 15 cc (seduce): Rydia knows how alluring she is, and how skimpy her clothes actually are.  With that in mind, she uses her wiles in a playful manner to excite and arouse, either through light purrs of contentment, lingering touches, or a slight slip of her clothing that leaves just enough to the imagination.

Temptation~, 70% chance, deals 25 cc (seduce): Getting a little bold, Rydia uses her charms and touches on a target, whispering excitedly in their ear of promises of pleasure and bliss.  There is a 40% chance that the target falls to these sweet nothings, getting temporarily charmed for two turns and acting on Rydia's order.  The target takes no cc damage during this time, however.

Blizzard, 85% chance, deals 10 ice damage: A basic ice spell.

Thundara, 75% chance, deals 20 electric damage: An intermediate spell, with a 40% chance of stunning the target for a round.

Firaga, 60% chance, deals 30 damage to all opponents (break): An advanced spell that targets all enemies with harsh flames.

Bio, 75% chance: A spell that saps the target's health, dealing 5 hp damage per turn for four turns.  In addition, it also saps the target of their willpower, reducing saves against her seduction moves by 10% during that period.

Drain, 70% chance, deals 20 damage: An advanced spell, this spell drains vitality out of the target and restores Rydia by 10 hp.

Flare, 65% chance, deals 40 non-elemental damage (break): A very powerful spell that bypasses all damage reduction.  It can only be used every three turns.

Summon Eidolon: A special ability that Rydia posseses, which allows her to summon powerful spiritual creatures who attack in various ways.  When she was first pulled into this world, she only had one summon at her call; a guardian of her old village, which was twisted and corrupted by the Entity upon taking her.  Every two battles that Rydia is victorious in allows her power to expand, gaining a new eidolon to summon, which the Entity uses as an opportunity to twist in its image.  Rydia can only summon each eidolon once per battle.

Mist Dragon, 85% chance, deals 15 cc to all opponents: The Mist Dragon, a guardian of the village Rydia hails from, was twisted by the Entity to harness Rydia's passion into its attack.  The mist clouds judgment and infuses the residual lust that Rydia holds inside her. 
« Last Edit: September 18, 2013, 10:35:05 pm by DrgnmastrAlex » Report Spam   Logged

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« Reply #3 on: October 26, 2013, 04:21:14 pm »

Name: Beatrix

Age: 30

Hp: 170  CC: 170

Appearance:

Bio: A powerful Paladin who defends the Queen of Alexandria with all her might. Though a morally upright and good person she was targeted by the Entity for her power and beauty and turned into a corrupting being who turns all those who oppose her into little more than slaves to their desire to love her.

Special Attacks/Abilities:

Overpowering Aura
Passive
Beatrix's overbearing presence inspires submissive feelings in anyone around her. 80% chance that all opponents take 5cc per turn.

Flawless Form
Passive
Beatrix's combat is so efficient and flawless that anyone witnessing it has an additional 50% chance of dealing 5cc after she performs any action and a 10% chance they will be too stunned by her to make an action next turn.

Sword Strike
90%
Deals 10 Physical damage. A sword strike from Beatrix's sword Save the Queen.

Chastise
70%
Beatrix rebukes her opponents dealing 15cc to all opponents.

Your form could use work
75%
Beatrix instructs her Opponent/Allies in how to best use their magic or weapon granting their next attack to deal 10 more damage however they take 15CC if they are hit. They will take an additional 10CC if they successful strikes afterwards.

Your clothing is ill suited.
60%
Only usable on enemies with CC of 45 or higher. Beatrix explains how her foes current garb is wrong and that they should change giving them appropriate clothing, Knight armor for Men, Alexandrian women's armor or princess clothing for Women. The opponent cannot attack while changing for 1 turn. Wearing the clothing causes 5CC per turn and cannot be removed.

Cura
70%
Heals 20 Damage to target, also deals 20CC if the Target was an enemy.

Holy
50%
Deals 30 Holy Damage and 20CC Damage.

Shock
40%
Deals 70 Unblockable or mitigable damage.

Stock Break
55%
Deal 35 Damage to all enemies.

Climhazzard.
30%+5% for each 20 HP an enemy is missing or every 20CC each enemy has.
Lowers all enemies to 1HP and 1 off Max CC.
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