(Changes: She was completely overhauled for her moveset but retains her level 3 for now. Might make her level 1 again depending on my mood, others thoughts, and to relate to the restart of basically all the FF plotlines. One big change is that she CAN be hit when an Aeon is out, making it a possible strategy to take her out. Summoning is also harder and she has to switch into Gunner form to deal damage while her Aeon's mostly have smaller hit chance.)
LEVEL 3: HP 120, CC 170
Name: Yuna
Sex: Female
Age: 18
Character Type: Strong Willed, High Summoner
Appearance:
Bio:It has been a year since the events which Yuna and her Guardians defeated Yu Yevon and brought eternal calm to their world. It came at a personal cost to Yuna however as Tidus was sent to the farplane after those events. Still in her heart, he was never gone. One day however at the edge of the ocean while there with Rikku and Wakka to search for the missing Lulu, she saw him. Tidus or at least someone who looked like him. Going after him he ran into the water where soon the other two gave chase. Before they could catch Yuna a portal open up. At first she tried to avoid it but when 'Tidus' entered the portal she boldly took the risk and followed after before her friends could stop her or follow.
It was then she awoken in this world and was attacked by the seductive creatures that want to corrupt her. At first a futile battle, her refusal to surrender invoked the power of the Fayth and Valefor arose to defend her. Releasing she can once again call on the Aeons for aid, she ventures to find Tidus and to prevent the calm this world once has from crumbling.
She vanished in this world for a while, but woke up to find herself alone again, wondering what happen to Yuffie and the others.
Fighting Style: Yuna is both a support healer and fighter who uses Aeon's to help keep the odds in her team's favor. By dealing damage, Yuna charges her Drive Points meter to allow her to summon forth a Aeon to aid her. The stronger the Aeon the greater the cost. However on defeat, Aeon's are dismissed. On top of that, Yuna can use her Summoner form to heal and dispel negative status effects at the cost of weak and inaccurate actual attacks while her Gunner form allows her to deal real damage and goes great with any Aeon that is out on the field. It's a good idea to try to deal with Aeons as their overdrive moves can hurt, on the other hand, once Yuna falls, her Aeon's vanish. AoE and stunning is the best way to suppress Yuna and her Aeons.
Special Attacks/Abilities:Role Switch:
100%
Yuna can switch between two fighting rolls, Summoner which is a healing based class or Gunner which is an offensive based class. Yuna must be in Summoner Mode to summon Aeons but can still have an Aeon out when in Gunner Form. Takes a turn to switch forms. Cooldown: Must stick to one form for one turn before switching again.
Aeon's Guardianship
Passive
Whenever an Aeon is out, Yuna has an increased 5% chance to dodge attacks.
Dress Sphere: SummonerRod Strike
65%
Her basic attack. She hits her target with her summoner rod for 5 HP damage.
Holy
45%
Yuna calls forth a ball of light to strike a foe, dealing 15 HP damage if it hits. Double damage to unholy enemies.
Cure:
50%
Yuna cast a healing spell to try to aid an ally, healing them for 15 HP and 15 CC if successful. Cooldown: 3 turns on success.
Pray
30% to all Allies
Yuna prays to aid her friends and to give them strength. For every ally this works on, they are healed by 10 HP and 10 CC. Including Aeons but at 15% chance.
Esuna
40%
Yuna attempts to heal a friend of the aliments inflicted on them. If successful, all debuffs and status aliments are removed. This move can also be used on an Aeon with a 75% chance of success.
Overdrive: Grand Summon
100%, Requires drive points.
Yuna builds Drive Points to summon an Aeon to fight along her side. She can only have one aeon out at a time and can not summon the turn after they are dismissed/defeated. She also can not summon the same aeon more then once per battle. The cost to summon is based on the strength and power of each Aeon. Drive points stick to Yuna and stack up until a mission is over.
Yuna gains drive points by the following:
Attacks/Successful Heal: 1 per hit. (does not count if same move strikes multiple times but does for each enemy hit.)
Taking damage: 1 per 25 HP lost or 1 per 25 CC gained.
Dress Sphere: GunnerGun Shot
70% Ranged
Yuna fires a shot from one of her guns to deal 20 HP damage.
Magic Shot
78% Ranged
Yuna fires a non elemental magical shot to deal 15 HP damage.
Trigger Happy
45% x 8 or 35%x 4 to all. Ranged
Yuna fires a barrage of bullets onto an enemy or fires at a group of enemies. Deals 5 HP damage per hit.
Cheap Shot
65%. Ranged
Yuna finds an exploit in the enemies defense, taking an easy shot that deals 10 HP damage but bypasses all defense/evasion buffs. Penalties on Yuna will still effect this weapon's hit chance.
Summons - This is a list of all the Aeons she can summon. Each with their own moves and attacks. Some Aeons hurt her however if they are charmed and a charmed Aeon counts as being killed. An overdrive move can not be done until after four turns after the Aeon is summoned then after used, overdrive moves can not be used again until the amount of turns the Drive move calls for. Double damage is dealt when an Aeon is hit by an element it is weak to.
Valefor - Her most trusted Aeon and her first one at that. This creature will never betray Yuna. Wind type. Vulnerable to Earth based attacks. Female.
Cost: 6 DP (drive points)
30 HP, 30 CC
Flying
Passive
Valefor always flies no matter if stunned or hit by a heavy attack. As such, Valefor has a 5% evasion bonus.
Sonic Wings
50% on all enemies
Valefor unleashes a wave of wind by flapping her wings. It can push enemies back and deals 10 HP damage. Wind type damage
Overdrive - Solar Ray
65%
Valefor unleashes a beam of energy to strike a foe for 30 damage. Causes 4 turns needed before another Drive move can be used. Non elemental
Overdrive - Energy Blast
50% on all enemies
Valefor unleashes several beams of energy that strike for 30 damage per enemy. Causes 5 turns needed before another OverDrive move can be used. Non Elemental
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Ifrit - A powerful fire beast that can take many hits. Fire type, Vulnerable to Ice and Water. Male
Cost: 8 DP
HP 50, CC 30
Unbeatable Beast
Passive
Ifrit can take physical damage like it is nothing. All attacks are reduced by 5 Hp and can mean doing no damage. If an attack deals more then 20 damage, the damage is reduced by 10 instead.
Meteor Strike
50%
Ifrit summons a ball of fire to toss into the foe, piercing all non magical defense buffs and dealing 15 Hp damage. Deals double damage to enemies weak to fire.
Overdrive - Hell Fire
60% on all
Unleashes a giant ball of fire to engulf his enemies before tossing a part of the earth into them. Deals 20 Hp damage and pierces all non magical defense buffs. Deals double damage to enemies weak to fire. Takes 5 turns before another Overdrive move can be used.
Seduced - Strike
50% x2
If seduced by the enemy, Ifrit turns to Yuna and strikes to strike her twice for 10 Hp damage each before vanishing. The dodge is for Yuna.
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Ixion - A thunder based Unicorn with a giant hook shaped horn. Thunder type. Weak to water and earth. Male
Cost: 8 DP
40 Hp, 40 CC
Endure Magic
passive
Ixion is a powerful beast able to handle the strongest magic. Ixion has an increase 10% chance to resist all magical attacks that he is not weak to.
AeroSpark
50% x 2
Ixion fires off two disc shaped electrical attacks that deal 10 Hp damage each. Double damage to enemies weak against Lighting.
Overdrive - Thor's Hammer
50% x2 to all
Ixion charges electrical energy on the tip of his horn and shoot it toward the enemy, causing them to be lifted into the air. Then he fires a wave of electric energy to strike the foes. The first hit deals 15 damage while the second hit deals 20. Double damage to enemies weak against Lighting. Takes five turns before another Overdrive move can be used.
Seduced - Aerospark
50% x2
Ixion turns on Yuna to fire two waves of lighting that deals 5 Hp damage per hit but with each successful strike there is a 40% chance of Yuna being stunned for a turn.
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Shiva - A ice based and blue human who freezes her targets. Ice type, vulnerable to Fire. Female
Cost: 8 DP
HP 35, CC 45
Hard to get
Passive
Shiva's moments are swift and while magical attacks can hit her well, she has a 10% increased chance to dodge all physical attacks that come her way unless they are fire attacks.
Heavenly Strike
50%
Shiva fires a large piece of ice to strike and freeze a target. If it hits, it deals 10 Hp damage and has 50% chance to stun for a turn. A person stunned by this can not be stunned again by this move for three turns. Fire enemies are immune to this stun. Deals double damage to enemies vulnerable to ice.
Overdrive - Diamond Dust
50% on all
Shiva freezes the entire field completely in ice before it shatters all around her. If it hits, it deals 15 HP damage and stuns for a turn. Fire enemies are immune to this stun. Deals double damage to enemies vulnerable to ice. Takes five turns before another Overdrive move can be used.
Seduced - Left in the Cold
50%
Shiva turns to Yuna and gives her a hug, groping her body and whispering sweet words as she freezes her in ice and leaves her. Deals 10 CC damage and Yuna is frozen for a turn. At which she is immune to CC but takes double HP damage. Yuna can not attack while frozen.
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Bahamut - A giant holy dragon that strikes fear in all that oppose him. Non Elemental. No weakness. Male
DP: 10
HP 50, CC 50
Mighty Dragon
Passive
This dragon is nigh unstoppable as weak attacks are shrugged off no matter what form. HP and CC damage is reduced by 5 and negated if it deals 5 or less.
Impulse
40% to All
Bahamut sends out a wave of energy that targets and strikes all foes for 20 damage each.
Overdrive - MegaFlare
60% to all
Bahamut jumps back and unleashes a wave of powerful light and energy. Even though it is light, this attack count as a non elemental move. The damage it deals is 30 damage each. Takes six turns before another Overdrive move can be used.
Seduced - Dragon's Judgement
50%
Bahamut turns to Yuna and decides to attack her while she pleas for him to stop. If she is successful nothing happens of course, if not then he fires Mega Flare on her, dealing 20 HP damage.
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Yojimbo - An ancient bodyguard and master swordsman for hire. Non Elemental. No weakness. Male
Cost: 10 DP
HP 50, CC 50
Gil For an Attack: Yuna randomly gives Yojimbo gil to determine his attack. A roll of the dice determines what move he has.
1-10
No Sale
0%
Yojimbo does not attack
11-45
Daigoro
70%
Yojimbo calls his dog to rush in and strike his enemy. Deals 10 HP Damage
46-70
Kozuka
55% x 4
Yojimbo fires several waves of knives at the foe. Dealing 5 HP damage each
71-85
Wakizashi
50% to all
Yojimbo strikes all foes with a deadly hit, dealing 15 HP damage to all enemies hit by it.
86-100
Zanmato
50% to all
Yojimbo unleashes his best strike, cutting all foes in half. Dealing 25 HP damage to all enemies hit by it.
Seduced: Price to pay
Yojimbo turns to Yuna, forcing her to pay to outweigh the need to obey who seduced him. Yuna rolls and depending on the die roll, determines what attack from above she has to dodge. Only she has to avoid the attack but Wakizashi and Zanmato does 5 extra Hp damage to her.
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Anima - A tortured soul and the mother of Seymour. She brings suffering to her enemies. Dark Elemental. Weak against Holy. Female
Cost: 12 DP
HP 75, CC 75
Bound to Destiny
Passive
Anima is always treated as being pinned or grappled by all enemies regardless if they are holding her down. However, grapples and pins of all kinds DO NOT prevent her attacks.
Pain
50%
Anima leans her head back and fires a dark beam of suffering, dealing 20 HP damage to that enemy and piercing any defense buffs.
Overdrive - Oblivion
60% to all
From the start of battle, this Overdrive's first use takes five turns to cast rather then the standard four. Anima attempts to suck her enemies into a dark void, leaving them to see something truly frighting, what she does when she is released from her bonds. Those who are stuck takes 30 HP damage and a 60% chance of being stunned in fear for a turn. Bypasses any defense buffs. Takes six turns before another Overdrive move can be used.
Seduced - Share my Pain
60%
Anima turns towards the summoner and fires a shot of pain at her, dealing 20 HP damage and bypassing any defense buffs Yuna had.
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Gilgamesh - A legendary warrior who wields many legendary weapons. Also doesn't betray Yuna if CC charmed. No element, Male.
Cost: 12 DP
HP 60, CC 55
Skill of the Draw
Passive
Roll a six sided dice. Gilgamesh's attack is based on the result.
1. Excalipoor
100%
The weakest sword to ever exist? Deals 1 HP damage to all enemies. Good for humiliation.
2. Excalibur
65%
The legendary sword of King Arthur. Deals 15 HP Holy damage. Enemies weak to Holy takes double damage.
3. Masamune
50%
A dark katanna that was used once by a great evil, Strikes all enemies for 15 Hp damage.
4. Buster Sword
55%
Large but powerful sword that deals 20 Hp damage if it hits and they bleed, taking 5 HP damage for two turns. Does not stack with future successful Bleed effects.
5. GunBlade
65% Ranged
A sword that is also a gun? Strikes for 15 Hp damage. Hit chance not effected by enemy's evasion buffs.
6. Rusty Sword
70%
Why do you have this? It's just a rusty sword!? Oh wait...sword of mana without it's power? *shurgs* Good enough. Deals 5 HP damage with a 50% chance of poison due to rust. The poison last for three turns, dealing 5 Hp damage a turn.
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Locked Summons - As Yuna levels up she will gain access to her last two summons. This is the order she gets them in and what they could possibility do. (subject to change)
Magus Sisters - All female, All no elements. Oh crap, three summons now with each different stats. They all can attack differently too but they all need to be alive for any to use their overdrive which will be the strongest. Cost: 15 DP.
- The strongest Aeon to ever be summoned. Currently it's unknown what it will be but it is her final summon. Cost: 20 DP