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Dark Light, Akari Reborn! (Remake)

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Author Topic: Dark Light, Akari Reborn! (Remake)  (Read 388 times)
Ryuforce2
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« on: October 20, 2013, 03:29:00 pm »

(This is probably gonna be the smallest of the remakes and just more that I want to use her again because Ryu.

To lower stunlock, Binding Wire and Both Hypno attacks has less chance of stunning or stopping attacks.)

Name: Dark Light (aka Kuragari Akari)

Race: Human-Demon

Health: 270

CC Limit: 270

Appearance:
http://gelbooru.com/index.php?page=post&s=view&id=1138221

Bio:
(For her full past, check out her hero section from my old page: http://ensnared.smfforfree.com/index.php/topic,22.msg50.html#msg50 )

Akari has cheated death. Akari has prevented her soul from being assimilated by Seczor's. But now she is something more and something dark. Her mind twisted and her desires changed, she has now become the Dark Light. The change however seems a mix blessing on both sides. She is not directly or actively looking for slaves and when she had her chance to enslave Ryu, the man she loves, she didn't. What is her true motives? Is she a tool for the Organization or someone who needs to be saved? Only time can answer that and Ryu will make the time to know.

After her change though, she vanished along with Ryu. While some wondered if she took him away, it was actually merely just timing. Ryu went to train and focus his shattered spirit back to what it once was. Akari, was trying to hide to avoid embracing the corrupting desires in her body. In time though, she is starting to reappear, looking for help? Looking for prey? Again, only time will tell.

(For information on her transformation, look here: http://ensnared.smfforfree.com/index.php/topic,737.msg18190.html#msg18190 )

Fighting Style: Dark Light can create what her name states. A wave of darkness and shadows that is surrounded by a thin white light. This strange display is enough to distract and even entice her foes. Depending on how she uses it. Her first goal is to try to subdue targets with her hypnotic powers and should it prove fruitless, instead defeat them in close range combat. However when against Ryu, she goes straight for the break combat method. She is effective at stun locking solo targets with her hypnotic powers so it's advisable to not fight her alone. Targets she does beat though break will later be tied up and slowly hypnotized by her pulsing black lights. Her break attacks are strongly based off of Boss from MGS3. Dark Light has little control over her power, making her strongest move and Auras effect allies as well and in theory, could backfire.


Current Charmed Heroes:
(None...yet)

Special Attacks/Abilities:

Element of both Light and Darkness
Passive
The fusion of light and darkness actually makes her more resistant to both rather then weak to either. She only takes half damage from light and dark based attacks.

Go Home, Ryu
Passive
Dark Light refuses to use her seduction attacks against Ryu. Instead she will only focus on defeating him with break.

Aura Mode: Break - Dark Distraction
Passive
Only one Aura can be active at a time. Dark Light's attack determines which one is picked. If Dark Light uses a break move, this Aura is active. All characters, enemies or allies have a 20% chance of the blackish aura around her body to distract them, stunning them for a turn. Dark Light's Minions and Slaves are immune.

Aura Mode: Seduce - Soothing Light
Passive
Only one Aura can be active at a time. Dark Light's attack determines which one is picked. If Dark Light uses a seduce move, this Aura is active. A whitish aura surrounds her body and all characters, allies or enemies have a 20% chance of taking 5 CC damage. The chance is raised to 60% should the person currently be in a trance caused by Dark Light. Dark Light's Minions and Slaves are immune.

Needle Slash - Break
85%
Dark Light rushes in to quickly slice a foe with one of her knives for a painful 15 HP damage.

Disarm - Break
65%
Dark Light moves in, parrying an attempt to strike her as she grabs her enemies arm and dives her elbow down on the victim's, forcing them to drop their weapon into her free hand which she tosses to the side. A victim of this move takes 10 HP damage and loses use of attacks that require that weapon (less they can somehow use another weapon instead) unless they spend a turn to pick it up. If the weapon was a gun, she strips it into three parts before tossing it away, requiring three turns to get the weapon again.

Submission Hold - Break
65%
With a quick motion, Dark Light moves behind her enemy while grabbing hold of an arm. She  then pushes them down to the ground with a foot while soon after pulling the arm up and jerking it to the left. This painful attack has a risk of breaking your arm! Deals 20 HP damage and has a 50% chance of stun.

Move or your Dead - Break
75%
This move can only be done on someone stunned by the Submission Hold move. Dark Light gives this ominous warning before throwing several knives down where they were laying down. If they don't get out of the way, it easily does 25 HP damage!

HypnoDarkLight - Seduce
65%
Dark Light summons a ball of darkness that pulses that white light around it. Many can find such a strange object very fascinating. Those who do are hypnotized which causes them to be stunned and take 15 CC. Each turn so long as Dark Light is not interrupted, they have a 45% chance of being stunned again and taking 5 more CC Damage. They are also free should Dark Light or someone else use a move that deals HP damage.

Submit! - Seduce
50% to all, even allies
Dark Light unleashes her full power and she creates a miniature sun of her Black Light. All that see this, foe or friend, must resist or they are hypnotized, taking 15 CC damage. Each turn, so long as Dark Light is not interrupted, they have a 45% chance of being stunned again and taking 5 more CC damage. They are also free should Dark Light or someone else use a move that deals HP damage. Dark Light's Minions and Slaves are immune. Cooldown: 5 turns.

Grope and Soothing Words - Seduce
60%
As the name implies, Dark Light has fun getting in close and speaking in a way to convince her foes to just relaaaax. Deals 15 CC. If the person is hypnotized or bound by Dark Light, this moves chance to hit becomes 90% but the person will break out of the trance next turn if hypnotized.

Binding Wire - Seduce
55%
Dark Light moves to her foe and quickly wraps them up in surprisingly strong wire. The person is unable to attack but can dodge. Each turn, there is a 60% chance the victim breaks free.

Pendulum - Seduce
77%
Dark Light pulls out a knife, leaving her enemies expecting a physical attack. However she instead drops it and holds onto it by a wire, swinging it slowly left and right. This has a good chance of tricking her foe into watching it swing for a while... or until she gets in close and slings the blade up to scratch them with. This move ends up doing 10 CC and 10 HP damage. Despite being a hypnotic move, since she does hp damage, it does not stun or effect the opponent's next turn.
« Last Edit: October 25, 2013, 08:10:33 pm by Ryuforce2 » Report Spam   Logged

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Ryuforce2
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« Reply #1 on: October 20, 2013, 03:30:07 pm »

Minions:

(She doesn't have any yet... but that can change the more she sinks into her darkness.

Fallen Heroes:

Red Demon's Dragon - (need to link it)
« Last Edit: October 25, 2013, 08:22:23 pm by Ryuforce2 » Report Spam   Logged

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