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Tehtranaa-Dragon Matriarch

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DrgnmastrAlex
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« on: January 30, 2014, 10:49:33 pm »

Name: Tehtranaa, the Black Matriarch (aliases: The Black Mother, The Queen of the Southern Mountains)

Age: Unknown (You wouldn't ask a Lady her true age, would you~?)

Gender: Female

Hp: 300

Appearance: http://danbooru.donmai.us/posts/1545412?tags=dragon_girl

Bio: The name Tehtranaa was one that was thought lost to time; a matriarch of great power who ruled half the world with her armies and charisma.  How her defeat came about is contested: some say a lone hero with the soul of a dragon beat her, while others say a group of friends who were hardened through battle sacrificed much to banish her essence from this realm.  The tales were warnings of what a powerful entity bent on subjugating the world could accomplish, and the fortitude and will to oppose and overcome.  These tales, however, were unable to discern what Tehtranaa is doing here, now.

She'd never admit it, but the tales of the heroes that beat her were true; just greatly exaggerated.  A hero and his close friends defeated her, but not without cost.  The bold hero died, his soul powered with the force of dragons, in order to banish her.  The woman who loved him, a fellow in his party, and a powerful sorceress, unknowingly took in a piece of Tehtranaa's soul in this moment, and though it didn't turn her fully evil, it changed her.  She never aged, and slowly, disdain grew in her heart at how the world began to forget her beloved's sacrifice, and withdrew from all contact.  Countless centuries passed, and the sorceress's power grew as Tehtranaa's power merged, until they were one and the same.  Part of her goal is to restore the legions she once commanded, but in a new form.  The humans whom she disdain will make excellent children for what she hopes to attain; a world without pain and heartache, filled with bliss, love, and lust.

There is one more secret she hides from the public, and even from most of the Organization: she is one of the Organization's leaders.

Special Attacks/Abilities:

Charisma (passive): The stories of Tehtranaa speak of a mighty Black dragon, but no hero is ready for the raw enchanting power of a dragon's prescence and the supple, almost otherworldly body they encounter.  Every round, for each enemy, there is an 80% chance that they'll take 10 cc; in addition, there is a 35% chance that her beauty will leave a target momentarily spellbound, stunning them for a turn.

Toughness (passive): Though she appears very....very soft, Tehtranaa's skin is capable of enduring mighty blows from physical and magical attacks.  Damage from all attacks are reduced by 10 points.

Flight (passive): Tehtranaa is capable of flight, staying aloft so enemies have greater difficulty hitting her.  But because of their size, it takes a full turn for her to go airborne.  Otherwise, while flying, she gains a 15% bonus to avoid attacks, with long-range attacks reducing that bonus to a 5% bonus.

Wing Strike, 80% chance, deals 15 damage (break): A quick smack from Tehtranaa's wings, which deal a large portion of damage due to their hardness.

Staff Strike, 85% chance, deals 5 damage (considered basic attack): Tehtranaa's staff is sturdy enough to be used as a melee weapon.  On a successful strike, it has a 50% chance of dealing an extra 5 fire damage, 5 dark damage, and 10 CC.

Dragon's Fire, 60% chance, deals 55 fire damage (break): A blast of a fire spell, enhanced by dragon's fire, engulfs the target.

Darkbolt, 75% chance, deals 25 dark damage and 10 cc: A modified spell missile that is filled with Tehtranaa's desire.

Fire Missile Storm, 70% chance for each missile, 15 missiles, deals 10 fire damage each missile (break): This spell is one of Tehtranaa's favorites.  It can be used to focus on one target, or spread out to as many as five targets.  Either way, on a successful hit, all targets each have a 40% chance of succumbing to terror for a brief time, reducing the damage they inflict by 10 and reducing their saves against all her seduction-based moves by 10%.

Enchanting Gaze, 70% chance, deals 20 cc (seduce): Tehtranaa's gaze is soft, seductive, and full of hidden delights and promises.  On a successful hit, the target has a 60% chance to be stunned for two turns, unable to turn away from her gaze and taking an additional 8 cc each turn.

Tender Caress, 80% chance, deals 10 cc (seduce): A soft, silky caress that lingers on the target's body, tingling with Tehtranaa's magic may be enough to make any hero fall for her...

Command, 70% chance, deals 25 cc (seduce): Tehtranaa singles out a target and uses her charisma, as well as the gem in her staff, to temporarily enslave that target's mind.  For a turn, that target follows a single command as if they were wholly devoted to Tehtranaa, while the sheer power of her desire and magic enflames their body in lust.

Light of Temptation, 65% chance, deals 20 cc to all enemies (seduce): Using the gem as a focus, Tehtranaa envelops her body in a soft light that makes her even more alluring, almost like a motherly goddess.

A Matriarch's Love, 100% chance, only usable on a target whose hp is below 20 or higher than 95 (make-over/conversion): When a target is sufficiently exposed to Tehtranaa's greatness, she will use her draconic power and focus it into her staff, whereupon a blast of magic envelops the target, solidifying into a giant egg made of obsidian and gold.  After five turns, the egg hatches, and the target emerges an alluring half-dragon, devoted to Tehtranaa.  If the egg is broken (50 hp), or if Tehtranaa is defeated (before or after it hatches), the conversion will fail.
« Last Edit: January 30, 2014, 11:45:09 pm by DrgnmastrAlex » Report Spam   Logged

Can it wait? I'm just finishing up on some callibrations.

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DrgnmastrAlex
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« Reply #1 on: January 30, 2014, 11:43:48 pm »

Minions:

Daughter/Son of the Blade

50 hp for NPCs, +30 hp/cc for converted heroes

Example appearance for Daughter: http://danbooru.donmai.us/posts/1600844?tags=dragon_girl

Heroes who have shown skill in physical combat are turned into a Daughter of the Blade.  Their features are slightly draconian, but otherwise they are humanoid, proficient in the skills they had before Tehtranaa made them her children, although they have a bit of an exotic comeliness to them because of their new existence.

Tempered Like the Blade (passive): A Daughter/Son of the Blade has greater endurance and strength than they did before they were turned.  All attacks deal 5 less damage, and their physical attacks deal an extra 10 damage.  This passive stacks with passives like it that the hero had before her conversion.  In addition, any fire-based attack or magic made against them is reduced by 10 points of damage.

Exotic Attraction (passive): Though a Daughter/Son of the Blade is obviously draconic-looking, it merely adds to their allure; all targets have a 70% chance to take 5 cc.

Limited Flight (passive): A Daughter/Son of the Blade has remarkably strong wings for being newly-made, though they lack experience in maintaining flight.  For two turns they can fly, with a 15% chance to evade attacks.  After that, they must rest their wings for three turns.

In addition, a Daughter/Son of the Blade can retain their old attacks, may have said abilities modified, or discard some and learn new ones.  Regardless, all old passives are lost unless they serve to aid them in physically fighting.


Daughter/Son of the Soul

40 hp for NPCs, +25 hp/cc for converted heroes

Example appearance for Daughter: http://danbooru.donmai.us/posts/1588707?tags=dragon_girl

Those who have shown skill in sorcery and magic are imbued with raw dragon magic and essence, making them appear more draconic then their other siblings.  Their spellpower and affinity with magic is increased by a drastic amount, making them dangerous from mid to long ranges.

Toughened (passive): A Daughter/Son of the Soul, devoted to magic, is still draconic in nature, and enjoys the benefits of such.  All attacks against them are reduced by five points, and any damage from dark magic they take is negated outright.

Exotic Attraction (passive): Though a Daughter/Son of the Soul is obviously draconic-looking, it merely adds to their allure; all targets have a 70% chance to take 5 cc.

Limited Flight (passive): A Daughter/Son of the Soul has remarkably strong wings for being newly-made, though they lack experience in maintaining flight (though they are a bit more capable than their other siblings).  For two turns they can fly, with a 15% chance to evade attacks.  After that, they must rest their wings for two turns.

Dark Missile, 75% chance, deals 20 dark damage: A concentrated blast of dark, lustful magic that has a 60% chance of dealing 15 cc.

Flare Shot, 85% chance, deals 10 fire damage (break): A fast fire-based spell that moves like an arrow.

Tail Whip, 80% chance, deals 10 damage (break): If a target gets too close, A Daughter/Son of the Soul can lash out with their muscular tails; this has a 40% chance of stunning the target for a turn.

Soft Embrace, 70% chance, deals 15 cc (seduce): A Daughter of the Soul knows her body is easy on the eyes, and remarkably soft~

Seductive Pose, 70% chance, deals 15 cc (seduce): A Son of the Soul knows how to rile a female hero up, usually by being shirtless and charming.


Daughter of the Brood

25 hp for NPCs, +10 hp/cc for converted heroines

Example appearance: http://danbooru.donmai.us/posts/1483229?tags=dragon_girl

Physically the weakest of Tehtranaa's Daughters, they fulfill a necessary role: breeding.  Any heroines who are remarkably comely, or who show little skill in battle (whether actually capable or just because Tehtranaa wasn't impressed) are made a Daughter of the Brood.  That being said, this doesn't mean they aren't dangerous...

Toughened (passive): A Daughter of the Brood, though not capable in combat, still retains draconic hardiness and endurance; all damage they take is reduced by 5 points.

Erotic Attraction (passive): Unlike their sisters, a Daughter of the Brood has increased libido and stunning beauty, denoting their purpose.  Any heroes, male or female, are not immune to their softness and charms.  All targets have an 80% chance per turn to take 10 cc, and all physical contact made with a Daughter of the Brood deals 5 cc.  In addition to this, there is a 40% chance per tur that any target starts to succumb to their wiles, reducing their saves against seduction-based moves by 15%.

Soft Embrace, 80% chance, deals 25 cc (seduce): The Daughter embraces a target, letting their softness and smell confuse and arouse.

Pleasure, 65% chance, deals 40 cc (seduce): The Daughter, through any means, will try to bring their target to bed them; this includes using their tail, mouth, or hands to seduce and physically pleasure the target.
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Can it wait? I'm just finishing up on some callibrations.

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