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Azri the inquisitor

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Author Topic: Azri the inquisitor  (Read 463 times)
Yukitsune
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« on: July 16, 2014, 08:01:52 pm »

First ever character, please tell me what should be improved/changed/added! Smiley

Name: Azri. Named after her grandmother, who was killed while hunting.

Status: Free-Willed

Hit Points:     100     CC Threshold: 130 

Origin:  A small town by the name of Alarin.

Sex: Female

Age: 26

Height: 1 meter,87 cm

Weight:  63 Kg

Occupation:

History: When she was three, Azri's family (including her) was abducted by a group of cultists following an evil god (didn't look up much on the lore yet, Anyone have a link? Tongue). There, her parents were sacrificed after being submitted to horrible things, as Azri had to look. She was soon after saved by a group of adventurers, who vanquished the cultists, and took her back to the city, where she was raised as an inquisitor.

Azri wears a business style suit, that secretly protects her from mind-affecting techniques. The color is a mix of dark red with black. Her weapon of choice is a cane that contains a sword, as well as a hidden rifle. Other weapons she uses are: Throwing knives, a grappling hook, and two sharp studs on her gloves and her heels.

Non-Combat Abilities:
Grapplehook: Propels herself in any direction she likes.
Inquisitor's Presence: Most common people are scared of the inquisition and the power they wield. Therefore, an Inquisitor is spoken to as least to as possible by anyone other than members of her order.
Combat Abilities:
Melee:
Punch: A regular hit, reinforced by her sharpened gloves. 95% To hit, 10 HP
Kick: A regular kick, reinforced by her sharpened heels. 95% To hit, 10 HP
Quick Slash:
Azri use her sword to slash her enemy. Damage: 15 HP. 90% To hit.
Holy Smite:
Azri calls upon her faith to guide her strike, dealing more damage to the enemies of the faith. Only usable on enemies of the faith, and only once in an encounter. Damage: 30 HP. 65% to hit.
Grappleshot:
Azri shoots a grappler at her enemy, pulling them towards her, then slashing the enemy. Damage: 30 HP. 70% To hit.

Ranged:
Shot: A simple ranged shot. Damage: 15 HP. 90% To Hit.
Throwing knife flurry: Azri takes 20 of her knives and launch them at the enemy. 20 Attacks, To hit: 40% Damage: 5
Multi-shot: 5 Arrows shot at the same time. Damage: 60 HP. 30% To hit.

Ranged-Melee combination:
Shooting Spin-Slash: Takes a shot at the target, then shoots her grapplehook at the target, jumps forward and makes a quick flurry of combos. Damage: 40 HP. To hit: 45 %

Special:
Suit: Azri's Suit protects her from mind-affecting techniques. -10 CC damage every round.
Magical Sense: Inquisitors can see the flow of magic around them. Azri is no exception
Trained Eyes: Having been an inquisitor for some time, Azri can recognize a mistress when she sees one.
Begone!: Binds a mistress for 2 turns. Can only be used once in an encounter.
Mind-Protection: Having been trained to become an inquisitor of the faith, Azri has a greater protection against mind-affecting attacks. She has a 80% Chance to take 20% Less CC damage every turn.
Anti-Magic Zone: Mistresses often use magic. Inquisitors are trained to overcome this magic by using this holy symbol. Only used in extreme circumstances For 6 turns, all magic abilities are dispelled, even passive ones. The Magic Zone taxes Azri's body however, costing her 50 HP.
Weakness:
Traumatizing Sight: Seeing the things that she saw when she was 3, still haunts her to this day. This could be exploited by a smart mistress...
« Last Edit: July 17, 2014, 07:32:57 pm by Yukitsune » Report Spam   Logged

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