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Make a Mistress

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Author Topic: Make a Mistress  (Read 862 times)
Omega
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« on: December 08, 2010, 04:45:40 pm »

So you decided to play on the other end of the spectrum huh? Well good, because this is where it gets fun.

All mistresses go on the Mistress board. Unlike heroes, I'd appreciate it if you posted each individual Mistress in a different topic as they require a lot more information. Also, making a Mistress means having to post a lair on the Lair Board, so try not to forget about that. Minions and an enslaved heroes list are also encouraged and can go in the same topic as the respective Mistress.

Please note that the following information is only a template to help you get started. If you want to make your characters in slightly or completely different ways, it's okay. Take a minute to look around at other people's characters and find something that works for you if you have to.

Name: The name of your character

Race: What creature or what have you that the Mistress is.

Appearance:  Either describe in text, or post a picture of what your character looks like. If you go with text, use as much detail as possible.

Bio: This functions for background story as well as a "anything-not-specifically-stated-can-go-here-area". Describe your character in every way that you can.

Special Attacks/Abilities: One by one, list any special attacks or abilities the character has ("Basic" attacks are also allowed). The special template for this is below.

A "basic" attack is a small attack that isn't that special or has much detail. They should do light damage with a high hit rate. These do not have to be posted in the character profile and can be done at any time. For an example, think of like just a normal punch or kick and go from there.

All Mistresses start with 300 HP (to balance out fighting multiple Heroes) and gain 20 more HP for every Hero she converts. As Heroes have CC as well as HP, charm damage should also be included in their special attacks should it be needed. All Mistresses also get a Lair, and Minions are optional.

Special Attack Template

Name: A name for the attack. Doesn't have to be super fancy or creative, you're gonna run out of those pretty fast.

Base Hit Percentage: How often the attack hits when no other factors are in play.

Description: Describe the details of how the attack works in as much detail as possible. Include what the attack is, how much HP or charm damage it does, any other effects it may have, and what happens if a Hero is taken out by it (like how this specific attack captures or charms the Hero if they run out of HP/CC when hit by it).
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Again, the best way to learn if you're confused is to look at other examples around the board.

Now that the copy pasta is over with it's time to move onto the Mistress specific things.

Information on Lairs can be found in another topic, but for now just know that every Mistress has one and it's where heroes go after changing sides. They are still viable areas for RPing/missions and events can be planned in them.

Now onto Minions!

Minions are essentially the servants to the Mistress and come in two varieties, generic and converted heroes.

Generics are unnamed slaves that have been captured for some time, and if you want them than you'll need to provide the following information in the Mistress's character profile.

Minion Appearance: Describe in text, or post a picture of what the Minions are dressed as/look like etc. If you go with text use as much detail as possible, as converted Heroes should somewhat follow it as well.

Minion Special attacks/abilities: Special attacks or abilities that the minions are capable of. Should be based on the Mistress they serve (lesser versions of the actual attacks the Mistress uses are also fine.)

Minion's Special Attacks can follow the same template as the Mistress, just adjust accordingly.

Generic Minions only have 50 HP. Multiple may be called at one time however.

Converted Heroes are obviously more special and the details will vary from situation to situation but here are general things to follow. Converted Heroes stay at the lair of their Mistress and can be played with or used in future interactions of that Mistress at any time.

For stat-related things, Converted Heroes gain 50 HP to whatever their maximum HP used to be and their attacks are altered to the Mistresses's liking (include CC damage now as well). Additionally they may be given new attacks or abilities that they didn't have to begin with. After conversion, Heroes stop gaining the additional HP and CC from survived battles.

Likewise if conversion renders an attack unusable, than just get rid of it rather than coming up with a convoluted reason why it still works (for example if a Hero's signature attack is a flashy sword technique, and that Hero is turned into a catgirl....You probably shouldn't have that catgirl toting a giant sword around)

It's good to have a list of all enslaved heroes somewhere in the Mistress's profile as well.

« Last Edit: March 08, 2011, 11:09:30 am by Omega » Report Spam   Logged

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