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And we could all use a little chaaaaannnge~

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Author Topic: And we could all use a little chaaaaannnge~  (Read 632 times)
AC DF
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« on: May 05, 2012, 12:01:02 am »

A few big changes have been decided tonight. The admins will be going through them. We have three total. The first.

Affinities and Heroes:
Heroes may now have a choice with their affinities that affects their base HP and CC.
Abled: 130 HP 100 CC to start.
Strong Willed: 100 130 CC to start
Balanced: 115 HP 115 CC to start.

Level ups will still work in the same manner, +20 to one stat +10 to the other. However, upon winning (or surviving) five battles, elite status will be conferred onto a character. Elite status will be covered in a later post.

These changes are retroactive to current heroes, and past heroes (including Fallen).
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DrgnmastrAlex
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Lay off the poor beavers, will ya?! SHEESH!!


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« Reply #1 on: May 05, 2012, 12:11:04 am »

The second big change is on a new gameplay mechanic in standard play.  Please post your comments and ideas if you have any.

Mistresses will be given the opportunity, upon reaching 40% of their maximum hp in a battle, to flee. The player controlling the mistress is strongly recommended to consider all circumstances when the battle has reached this point (i.e. how many heroes are knocked out, what heroes are damaged and what aren't, who's charmed, etc.) and weigh the possibilities of their actions with their mistress. If the player controlling the mistress chooses to continue fighting, there will be no other opportunities to flee until a victor is decided. That means its all or nothing with this option. If the player controlling the mistress chooses to flee, they may have the chance of taking any heroes knocked out or charmed with them as spoils.  This option comes with the following rules:

1. A mistress may only roll for up to two heroes knocked out or charmed.  They only have a short amount of time to get away, after all.

2. A knocked out hero can only be captured by a successful roll by the mistress, at a 35% chance. That means any roll above 35 to capture a knocked out hero fails.

3. A charmed hero grants a mistress higher chances of success for the mistress to capture them.  This is due to being more malleable and willing to go with the mistress, possibly sabotaging the remaining heroes' attempt to rescue the charmed hero in question.  They can be captured at a 60% chance. That means any roll a mistress makes above 60 to capture a charmed hero fails.

4. If a mistress is successful in capturing one hero, they may go for a second hero to capture, but at a 15% chance penalty. (Example: A mistress captured a charmed hero successfully, and there's a knocked out hero.  If the player controlling the mistress chooses to go for a second captured hero, the chance to capture the knocked out hero is lowered to 20% chance. Following this idea, a second charmed hero could be caught at a chance of 45%.)
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Can it wait? I'm just finishing up on some callibrations.
makuta15
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« Reply #2 on: May 05, 2012, 12:17:53 am »

Change the third: In light of the rising threat posed by the Organization, the Sanctum has finally begun to fight back in earnest. Heroes possessed of great valor and skill can now earn Elite Hero status. Can the presence of these skillful agents help turn the tide of Mistresses and save the land?

Rules for Elite Heroes:

1. 5 victorious encounters/fights gives a Hero “Elite” status. An encounter counts as a victory for a Hero if they either defeat the Mistress, or are still around after she runs away.

2. An encounter may have no more than 1 participating Elite.

3. Elite Characters gain new advantages – 5% increase in hit chance for all moves. Furthermore, all damaging/healing techniques deal 5 more damage/heal 5 more hp. Passive abilities may gain this bonus pending Mod approval.

4.The presence of Elites is heartening to other Heroes, and raises their morale in combat. Each Elite character gains a small passive buff to aid them and their allies, pending Mod approval. Examples of possible buffs include the ability to heal 5 cc per turn, or to reroll a single roll once per battle.
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Experiments are what I do, yes.
AC DF
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« Reply #3 on: May 06, 2012, 11:26:39 pm »

One more thing:

Lieutenants and Fallen
Mistresses don’t always wanna get in on the action, and the best part of being the boss is having minions. Mistresses may have up to two Lieutenants at a time; each giving a +10 bonus to their HP. Some basic rules on Lieutenants follow below:

1. Lieutenants start with at least 180 HP/180 CC.

2. Each hero a lieutenant converts or defeats for the sake of their mistress gives the two +10 HP boosts (lieutenant and their mistress).

3. The loss of a lieutenant causes the creating mistress to loss their 10 HP bonus from creation, but they keep any conversion boosts.

4. Fallen may be boosted to this status as well, but the mistress does not gain a +10 HP boost

Lieutenants may be posted in the Villains thread as like so: “Dera, First Lieutenant of Mistress A” and so on.
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